Friday, September 4, 2015

PAX Prime 2015

Last weekend I flew across the country to Seattle with some friends and guildmates, where a massive gathering of gamers was taking place at the Penny Arcade eXpo. It took roughly 9 hours of travel time one way, but it was worth every minute. I could go on and on about all the cool demos I saw and interesting game I tried, but I’ll just pick a few highlights of my PAX experience:

Crowds on the show floor

Project Morpheus
VR was the big thing at PAX this year. Spread across various areas of the convention were stations where you could try out a new game showing off the latest VR technology. But like almost everything else there, massive lines formed, and unless you got in line before 7 in the morning you were unlikely to get a spot. By some stroke of luck, we were able to get a couple of the walk-in spots at Sony’s Project Morpheus booth.

Project Morpheus

They had several different games available for demo. The game I got put you in the point of view of a tank getting besieged by other tanks from all sides. You had to physically turn your neck back and forth to see where the enemies were coming from, and then use the Playstation controller to move, jump, and shoot. The helmet was a bit heavy, and I definitely got motion sickness after a few minutes, but overall I was impressed by how smooth the game ran. There’s a lot of potential for gaming applications (and non-gaming applications for that matter), and I’m excited to see how the technology develops. I’ll just make sure to have a healthy serving of ginger before trying it again.

Gigantic
About a block away from the convention center was a large restaurant-arcade hybrid called Gameworks. After eating lunch there, we wandered around the arcade, and stumbled upon a demo station for the game Gigantic in the back of the building, completely by accident. Apparently not a lot of other people knew of its existence, so there was no line whatsoever - a miracle! So of course we decided to try it out.

I actually forgot to take a picture of the Gigantic booth
so here's a gigantic Pikachu

Gigantic is a head to head game in which you and your team of five fight the other team and try to take out their guardian, a huge (gigantic) creature that you can only damage after getting enough kills and capturing enough points from the other team. You can pick between many heroes, each of which have their own play styles and special abilities. The game itself was a lot of fun. It was simple enough to pick up and start playing right away, yet complex enough to provide longevity. The only thing I was disappointed with was the fact that it’s only available for Windows 10. Not quite sure if I want to upgrade to Win 10 just yet, but when I do, I’ll have to revisit this game.

Super Mario Maker
If you’ve ever played a Mario stage and thought, “I could design a stage so much better!”, soon you’ll have the opportunity to do so. One of the many game Nintendo had in their massive booth was Super Mario Maker for the WiiU. The game allows you to play stages made by other people, but as the name implies, the point is really to let those creative juices flow and design your own stages. My interest in this game was actually only lukewarm prior to trying it out, but once I got my hands on the controller and started playing around, I found myself really getting into it. How do I make this jump sequence challenging and exciting, yet still doable? How many cannons can I stack before things start getting too ridiculous? The game allows you to quickly go back and forth between editing and play testing, allow for rapid iteration in every sense of the phrase. Alas, this is another game I lack the platform for. Maybe it’s about time to start thinking about getting a WiiU… (Clearly Nintendo’s marketing has worked.)

Super Mario Maker

Console/PC Free Play Rooms
At PAX there were several free play rooms for both console and PC gaming. I actually ended up spending quite a bit of time here because I just wanted to play something and didn’t want to spend all my time waiting in lines. In the console room you could check out current gen and previous gen consoles and pick from their extensive library of games. I’d been wanting to try out Hyrule Warriors for awhile, so I got that. It was basically Dynasty Warriors with Zelda characters. Not sure what I was expecting. 

PC room

The PC gaming room was literally just a room full of PCs. You could hop on a PC and play for 45 minutes, more if no one was in line after your session expired, and pick between the many games they had pre-installed. There were some familiar ones, like Civilization V - although how they expect any Civ game to finish within 45 minutes is beyond me. There were also lots of games I’d never played before, many of which had been sitting on my to-try list for a long time. I tried Bastion, Transistor, and Kerbal Space Program. It was kind of nice being able to just sit down after a tiring day walking around the convention and try out some new games.

***


This was my first time going to such a large gaming convention, and it was an amazing experience. It isn’t everyday that you can walk around and see and play the latest and greatest surrounded by enthusiastic like-minded gamers. I only wish I could have spent more than two days there. Guess that’s something to consider for next year. See you at PAX 2016!

- MC 9/2

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